High Council

This is the part of the guild that makes things function. You have, of course, the Grand Commander, Second in Command, and Third in Command. But, you also have the advisors, Ambassadors, a War Chancellor, Activities Coordinator, Welcoming Committee (and webmaster).

The Grand Commander (FoxxDragon311) of this particular guild, is by no means a figure head. His responsibility is to completely put together the guild's weekly newsletter, check over (or complete) the roster each week, look over new applicants, approve (or create) the new activities, meet with representatives for new allies, run the council as division commander, and basically just make sure the members are in check, trying to keep chaos to a minimum.

The Second in Command (XHikariTenshix) has one major job, but it is a very important one. He is responsible for putting together the roster. Making sure everyone's exps and stats are all up to date and correct, adding in new members and placing them accordingly, etc. And at times when activity has spiked, this can be a very tiring job indeed. Also, if the GC was to vanish or in the worst case scenario, be killed, the SiC would have to take over the guild as the chain of command would shift up one.

The Third in Command (o0Nightdemon0o) is mainly responsible for handling all the new members and making sure that each one is well informed about how the guild works. Since it is very different from most guilds, it is very important that new members understand how we work, so they don't get the wrong impression or, do something against the rules. The TiC also works with the GC in determining if new applicants should be accepted or not.

Advisors, as the title says, simply advise those in need of it. Mostly used by the GC, the advisors are crucial when a very important decision must be made. This way, no one person is making the decision, and it is not a dictatorship. The Ambassadors job is to establish good communication between the guild's allies, so that we may all benefit from it. And also, so we don't end up in a situation of War.

The War Chancellor is the member of council that would work closely with the GC and rest of the council, if the guild was to ever go to war. To this day however, the guild has never done so. But it is always better to be prepared, and keep a War Chancellor on staff, rather than be caught off guard without one.

The Activities Coordinator is the person in charge of making sure everyone has something fun to do, and keeps the members busy. A guild without activities is a boring one, so this person is very valuable to any guild. If there is no Activities Coordinator though, as there has been in the past, The GC will usually think some ideas up or seek ideas from other members of the guild.

And of course, the webmaster is in charge of keeping the website functioning, but you already knew that, right?





Bodyguards

In times of war, or when one particular member is being hunted, a bodyguard may be necessary. These members are those who are well prepared to protect and defend. Skills range from any and all types. You could be a swordsman or an archer, or a mage, or anything else you might be. If you can defend someone well, and willingly, you can be a bodyguard. Since the guild never wars, however, this division is more of a hibernating defense system. Always inactive until the time comes, and then can be woken up and utilized to the fullest extent. Like the War Chancellor, the bodyguards are not used often, but it is always better to be prepared in case of trouble.




Healers

The division that probably fits in the best with this guild. The healers main job is to help others. When someone is hurt, or even killed, a healer will be called upon to heal the person and restore them to life if necessary. Some may even be asked to be the priest/ess at someone's wedding. Being a healer is one of the few rare jobs in this guild that will keep people busy most of the time. With all the fighting around Rhydin, someone's going to die or get seriously hurt, and most of them will need some kind of healer.




Mages

The specialized division of magic casters. This division is for those who tend not to be so well at the hand to hand, or weapon to weapon, combat. Instead, they do better at the art of magic. Be it Dark or Light or Elemental. Combative or Defensive. A division of mages is especially important to have in the lands of Rhydin, where magic is everywhere, and very few survive without it.




Paladins

Warriors of the light, the paladins are the guild's muscle. The members in this division are skilled with a blade and are the front line of defense against threats. Most are also skilled in the white arts and healing magic. Making them useful to attack as well as defend and support. In peaceful times, these members just kick back and keep alert for any trouble that might be on the horizon. Always keeping an eye out for rising darkness.



This division was created from three other divisions we previously had. Formerly: Special Forces, Dragons, and Elementals, and then merged all together. This is effectively our "other" division. When you can't find yourself fitting into any of the typical divisions such as a Paladin or a Healer, you can find a place here. We merged the three together to streamline ourselves at the time. Cutting down on spreading people apart for no reason, and to make it easier to group people together. Incidentally, as Rhydin is the home to many diverse types of people, this division is our largest.



GC's Note: Since this guild is very much against war, and mostly against extreme combative violence, the divisions tend not to be "called upon". Instead, the members are in each division but it is their own job to find something to keep themselves active. This isn't that hard though, since there are so many things that can be done. But members are expected to keep busy on their own time, and the only people who have constant jobs, are GC, SIC, TiC, and DC's (Division Commanders).